
You'll be the one physically dragging them, kicking and screaming, to the chopping block. If you send someone to the executioner it won't just be a case of waving your royal wrist and having the guards take them away. Physical contact between characters is going to be an important mechanic in Fable III. Similarly, your subjects will approach you with Judge Judy-grade quarrels for you to rule on, and it'll be completely down to you whether you release the accused or demand the forcible separation of their head from their body.Īdding gravitas to this interaction is what Molyneux calls the 'touch system'. Once your royal buttocks are warmly ensconced on the throne, you'll have to start deciding how many of those promises you're prepared to live by. During your rise to power you'll be forced to make the kind of promises that wily politicians make in order to gain support. Halfway through Fable III you'll ascend the throne to rule over Albion, and be presented with some tough choices as part of that. Dirty Politicsĭid we say kingdom? Yes, we did. There's also a war room with a living map that lets you observe the routines of the subjects in your kingdom.
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Apparently Cleese's character won't just be a series of canned comments, he'll be a fully fleshed out personality who'll comment on your adventures and decisions throughout the game. Hit a key and you'll be transported to your guild chambers, where you'll have a butler, voiced by the inimitable John Cleese, to guide you through your weapons and wardrobe while delivering As a substitute, Lionhead has swapped the information traditionally found behind a game-pausing menu and turned it into a physical space. Molyneux reckons that most people are overwhelmed by the number of inventory items in RPGs and only end up using a small proportion of the thousands of objects included in those games, because it's not worth developing RSI in their mouse wheel finger. It's hardly surprising Peter Molyneux has become uncomfortable with giving Fable III the RPG label as it has taken shape.įor a start, the lists that hardcore role-players snuggle up to for comfort have been ditched. Fable III on the other hand has taken the role-playing rule book, soaked it in petrol, set it alight and then launched it over the battlements on a giant catapult.
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We always want to make the sub better, so feel free to ask for flairs, CSS changes, more/less rules - whatever.Although it never came to the PC, Fable II was a refinement in almost every area over the original RPG.
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If you have any qualms/queries/suggestions feel free to message the mod team at /r/Fable and we will hopefully get back to you soon. We're all here to enjoy the series as a community. Please keep posts related to the Fable series (We wouldn't ban anyone for accidental spamming, but we might ask you to stop)

Please do not spam, feel free to post most anything Fable, but make sure the subreddit isn't just your LP for the past month. (If you deliberately troll you will almost certainly be banned)

Keep in mind proper Reddiquette and don't be overly attacking/mean with your posts. Join the official /r/Fable discord server Whether it be discussion about Fable, Fable II, Pub Games, Fable III, Fable: Heroes, Fable: The Journey, Fable Legends, Fable Fortune, or the new game - all discussion is welcome.

This subreddit provides a space for fans of the newly announced Fable game from Playground Games as well as the original Lionhead's series of games.
